Benchmarks
Benchmarks coming
No numbers yet. When they have been measured they will be published here with the method, the hardware, the versions and the raw results, losses as well as wins.
How they will be run
Against
Paper, Purpur, Pufferfish, Folia and vanilla, each at the version nearest RustMC's, with any version gap labelled.
The same conditions
One machine, one pinned seed generated in advance, the same scripted bot load, matching view and simulation distances.
Measured
Tick rate and tick time, memory, CPU, players before lag, startup time and chunk generation.
Two scenarios
No plugins, and a typical plugin load, so the plugin API's own cost is visible.
Rerunnable
The scripts will live in the RustMC repository, so anyone can run them on their own hardware.
Gaps listed
Vanilla features RustMC does not do yet are listed beside the results.